While the fun combat system and the Temple of Recollection keep Infinity Strash: Dragon Quest from being a complete mess, they are held back from greatness by unbearable pacing and a poorly thought-out concept. If the developer had focused more on the actual combat or created a unique story for the game, there would have been more to keep players engaged. We spent loads of time here, grinding away and enjoying the break from the monotonous cutscenes, and the fact that the Temple of Recollection is one of the highlights of Infinity Strash: Dragon Quest is a testament to what a missed opportunity the game really is. The deeper you make it into the gauntlet, the better materials you’ll get. These Bond Memories can be leveled up in the Temple of Recollection, which is a roguelike gauntlet dungeon that gives you the materials to upgrade your Bond Memories and your special attacks. Initially, this is a fun system, but it soon starts to feel shallow and tacked on to tie the combat into a story that isn’t pulling its weight.Ĭaptured on Nintendo Switch (Handheld/Undocked) Each of Dai’s memories that you recover can be equipped to a character, giving them boosts to certain stats or upping their maximum hit points. You can choose which abilities you want them to use and how to map them on your controller, though the most significant change you can make to them is through the Bond Memories system. Everything has a distinctly “corridors and cutscenes” feel to it that lacks the excitement or wonder needed to keep you sticking around to the end.īefore you select a chapter, there is at least a degree of customisation for each character before each level. Rather than getting to explore the world, you simply select the chapter you want to play and either sit through up to 10 minutes of cutscenes, then walk through a small level to reach your objective or fight a boss in an enclosed arena. We've said this multiple times, but the way the game delivers these cutscenes is frustratingly basic. You’re better off watching the anime instead of spending the 30 hours it will take you to play Infinity Strash. ![]() Dai and his friends are fun characters, but this format simply doesn’t do them or their story justice. It’s a fun story about a young hero unlocking his hidden power to stand up against an impossibly strong enemy, but it feels harshly abridged in this format. ![]() The game opens up at the end of the story and then jumps back to the start, with a focus on helping Dai uncover the memories of his journey. The story in Infinity Strash: Dragon Quest is taken directly from The Adventure of Dai manga and its most recent anime adaptation. Even the fact that each scene is fully voiced in both English and Japanese doesn’t change the fact that Infinity Strash feels more like a visual novel with some action sequences rather than a full-fledged action RPG. Aside from a handful of beautifully rendered cutscenes, most of the plot is delivered via unmoving images with text over top. ![]() The problems with the game arise with the way the story is told.
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